So, they have roughly the same speed as a speed 3 unit that moves once per turn. Two speed one movements are roughly equal to a speed 3 unit. While this would make them appear slow, they are able to activate twice per turn, meaning they can move twice. Their main form of utility is the fact they are Droid Troopers allowing them to play trooper objectives unlike other heavy units. The Imperial Dark Troopers do not have any utility abilities. This drawback however is negligible considering their defensive profile. The IDT are unable to benefit from cover and you cannot repair or restore models in the unit. The IDT do have one drawback, the keyword Unconcerned. The only other unit in the game that comes close to the effective wounds of the IDT is commander Vader with 16-24 effective wounds. When upgraded with two heavy weapons the IDT have more effective wounds than any other armored unit in the game. This results in 12-24 effective wounds depending on how many models there are in the unit. The Imperial Dark Troopers have two health per model, red saves, and full armor. The IDT average more raw hits per turn than any other unit in the game due to their large dice pools and two activations per turn. The IDT can reliably kill full units between its two attacks per turn shredding anything in its path. These attacks are massive especially considering you get two activations per turn. ![]() An IDT with the XS-Assault Cannon and the SM-9 Frag Launcher at range 3 averages ~4.7 hits unaimed (~5.7 with one aim, ~6.5 with two aims) and at range 2 averages ~6.2 hits unaimed (~7.4 with one aim, ~8.2 with two aims). I will go into more details on the heavy weapon upgrades in the upgrades section, but I want to touch on the average results of the two most popular weapon profiles. ![]() Offense:īelow is a table of the average results for each weapon in the Imperial Dark Troopers’ arsenal. The IDT are harder to kill than any other unit in the game and they do more damage than any other unit in the game making them earn their high price tag. The IDT are extremely cost effective for what they bring to the table. So, for 35 more points you have more health, red saves, more damage per attack, the ability to interact with trooper objectives, and two activations per turn. To put it into perspective, the AT-ST upgraded with the Elite Armor Pilot, Mortar Launcher, Twin Light Blaster Cannon, and Linked Targeting Array costs 185 points. While this is an expensive cost, the IDT bring tons of value to the table. When fully upgraded the IDT can cost up to 220 points for one unit. ![]() The Imperial Dark Troopers (IDT) cost 95 points base with three models in the unit.
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